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Final Fantasy XI


Black Mage

 

The Black Mage is a job favorite of people no doubt, but it might become an annoyance here to some people because you have to buy all your spells rather than just getting them.  A Black Mage is the nuking job as it is called, you will blow stuff up or enfeeble things, though enfeebling is often left to the Red Mage  But the job of Black Mage is an important one that most party will want and demand if possible, though not as required for parties as a White Mage is, Black Mage are a popular job that party leaders will seek out.

 

Being a Black Mage though is a job that require skill and timing, because not only is nuking fun, its powerful and creates enmity.  Knowing when too much is a skill that Black Mage will learn quickly or else they die painfully and get the tank mad.  Plus there is the importance of the Magic Burst will do even larger amounts of damage than a spell alone.

Attribute

Hume

Elvaan

Tarutaru

Mithra

Galka

HP

25

27

21

25

30

MP

24

22

30

24

18

Strength

5

6

4

5

6

Dexterity

7

7

7

9

7

Vitality

5

6

5

5

7

Agility

7

6

8

8

7

Intelligence

8

7

10

8

8

Mind

6

7

6

6

6

Charisma

6

6

6

5

5

 

Job Abilities

Ability

Level

Wait to Recast

Duration

Target

Description

Manafont

1

2 hours

30 sec

Self

Spells cost 0 MP

Elemental Seal

15

10 min

N/A

Self

Increases accuracy of next spell

 

Job Traits

Trait

Level

Description

Magic Attack Bonus

10

Increases power of magic spells

Clear Mind

15

Increases amount of MP recovered during healing

Conserve MP

20

Sometimes cuts down MP cost of spells

Magic Attack Bonus

30

Increases power of magic spells

Clear Mind

30

Increases amount of MP recovered during healing

Clear Mind

45

Increases amount of MP recovered during healing

Magic Attack Bonus

50

Increases power of magic spells

Clear Mind

60

Increases amount of MP recovered during healing

Magic Attack Bonus

70

Increases power of magic spells

Clear Mind

75

Increases amount of MP recovered during healing

 

Magic Spells

Spell

Level

Magic Skill

MP

Cast time (sec)

Wait to Recast (sec)

Description

Stone

1

Elemental

9

1.5

6.5

Deals earth damage

Poison

3

Enfeeble

5

1

5

Slowly takes HP

Blind

4

Enfeeble

5

2

10

Reduces accuracy of enemy

Water

5

Elemental

13

1.75

7.75

Deals water damage

Bind

7

Enfeeble

8

2

40

Binds an enemy to a spot

Aero

9

Elemental

18

2

9

Deals wind damage

Bio

10

Dark

22

1.5

5

Weakens attacks and takes HP

Blaze Spikes

10

Enhancing

8

3

10

Defensive flames that deal damage when you are hit

Drain

12

Dark

21

3

60

Absorbs HP from enemy

Fire

13

Elemental

24

2.25

10.25

Deals fire damage

Stonega

15

Elemental

37

2.5

11

Deals earth damage to area

Shock

16

Elemental

25

2.5

10

Lowers Mind and takes HP

Blizzard

17

Elemental

30

2.5

11.5

Deals ice damage

Warp

17

Enhancing

100

4

10

Transports you to your home point

Rasp

18

Elemental

25

2.5

10

Lowers Dexterity and takes HP

Waterga

19

Elemental

47

2.75

12.25

Deals water damage to area

Choke

20

Elemental

25

1.5

10

Lowers Vitality and takes HP

Ice Spikes

20

Enhancing

16

3

10

Ice defense that deals damage when you are hit

Sleep

20

Enfeeble

19

2.5

30

Puts enemy to sleep

Thunder

21

Elemental

37

3

13

Deals lightning damage

Frost

22

Elemental

25

2.5

10

Lowers agility and takes HP

Aeroga

23

Elemental

57

3

13.5

Deals wind damage to area

Poisonga

24

Enfeeble

44

2

10

Poisons area

Burn

24

Elemental

25

2.5

10

Lowers intelligences and takes HP

Aspir

25

Dark

10

3

60

Absorbs MP

Tractor

25

Dark

26

3

10

Pulls dead character to your spot

Stone II

26

Elemental

43

3.25

14.5

Deals earth damage

Drown

27

Elemental

25

2.5

10

Lowers strength and takes HP

Firaga

28

Elemental

71

3.5

15.25

Deals fire damage to area

Escape

29

Enhancing

125

15

60

Transports party outside of dungeon

Water II

30

Elemental

51

3.5

15.75

Deals water damage

Shock Spikes

30

Enhancing

24

3

10

Lightning defense that deals damage when you are hit

Blizzaga

32

Elemental

82

3.75

16.5

Deals ice damage to area

Aero II

34

Elemental

59

3.75

17

Deals wind damage

Bio II

35

Dark

66

1.5

5

Lowers attack and takes HP

Thundaga

36

Elemental

95

4

17.75

Deals lightning damage to area

Fire II

38

Elemental

68

4.25

18.5

Deals fire damage

Stonega II

40

Elemental

109

4.25

19

Deals stone damage to area

Warp II

40

Enhancing

150

5

10

Transports a member to home point

Sleep II

41

Enfeeble