Final Fantasy XI
Black Mage
The Black Mage is a job favorite of people no doubt, but it
might become an annoyance here to some people because you have to buy all your
spells rather than just getting them. A
Black Mage is the nuking job as it is called, you will blow stuff up or
enfeeble things, though enfeebling is often left to the Red Mage But the job of Black Mage is an important
one that most party will want and demand if possible, though not as required
for parties as a White Mage is, Black Mage are a popular job that party leaders
will seek out.
Being a Black Mage though is a job that require skill and
timing, because not only is nuking fun, its powerful and creates enmity. Knowing when too much is a skill that Black
Mage will learn quickly or else they die painfully and get the tank mad. Plus there is the importance of the Magic
Burst will do even larger amounts of damage than a spell alone.
|
Attribute
|
Hume
|
Elvaan
|
Tarutaru
|
Mithra
|
Galka
|
|
HP
|
25
|
27
|
21
|
25
|
30
|
|
MP
|
24
|
22
|
30
|
24
|
18
|
|
Strength
|
5
|
6
|
4
|
5
|
6
|
|
Dexterity
|
7
|
7
|
7
|
9
|
7
|
|
Vitality
|
5
|
6
|
5
|
5
|
7
|
|
Agility
|
7
|
6
|
8
|
8
|
7
|
|
Intelligence
|
8
|
7
|
10
|
8
|
8
|
|
Mind
|
6
|
7
|
6
|
6
|
6
|
|
Charisma
|
6
|
6
|
6
|
5
|
5
|
Job Abilities
|
Ability
|
Level
|
Wait to Recast
|
Duration
|
Target
|
Description
|
|
Manafont
|
1
|
2 hours
|
30 sec
|
Self
|
Spells cost 0 MP
|
|
Elemental Seal
|
15
|
10 min
|
N/A
|
Self
|
Increases accuracy of next spell
|
Job Traits
|
Trait
|
Level
|
Description
|
|
Magic Attack Bonus
|
10
|
Increases power of magic spells
|
|
Clear Mind
|
15
|
Increases amount of MP recovered during healing
|
|
Conserve MP
|
20
|
Sometimes cuts down MP cost of spells
|
|
Magic Attack Bonus
|
30
|
Increases power of magic spells
|
|
Clear Mind
|
30
|
Increases amount of MP recovered during healing
|
|
Clear Mind
|
45
|
Increases amount of MP recovered during healing
|
|
Magic Attack Bonus
|
50
|
Increases power of magic spells
|
|
Clear Mind
|
60
|
Increases amount of MP recovered during healing
|
|
Magic Attack Bonus
|
70
|
Increases power of magic spells
|
|
Clear Mind
|
75
|
Increases amount of MP recovered during healing
|
Magic Spells
|
Spell
|
Level
|
Magic Skill
|
MP
|
Cast time (sec)
|
Wait to Recast (sec)
|
Description
|
|
Stone
|
1
|
Elemental
|
9
|
1.5
|
6.5
|
Deals earth damage
|
|
Poison
|
3
|
Enfeeble
|
5
|
1
|
5
|
Slowly takes HP
|
|
Blind
|
4
|
Enfeeble
|
5
|
2
|
10
|
Reduces accuracy of enemy
|
|
Water
|
5
|
Elemental
|
13
|
1.75
|
7.75
|
Deals water damage
|
|
Bind
|
7
|
Enfeeble
|
8
|
2
|
40
|
Binds an enemy to a spot
|
|
Aero
|
9
|
Elemental
|
18
|
2
|
9
|
Deals wind damage
|
|
Bio
|
10
|
Dark
|
22
|
1.5
|
5
|
Weakens attacks and takes HP
|
|
Blaze Spikes
|
10
|
Enhancing
|
8
|
3
|
10
|
Defensive flames that deal damage when you are hit
|
|
Drain
|
12
|
Dark
|
21
|
3
|
60
|
Absorbs HP from enemy
|
|
Fire
|
13
|
Elemental
|
24
|
2.25
|
10.25
|
Deals fire damage
|
|
Stonega
|
15
|
Elemental
|
37
|
2.5
|
11
|
Deals earth damage to area
|
|
Shock
|
16
|
Elemental
|
25
|
2.5
|
10
|
Lowers Mind and takes HP
|
|
Blizzard
|
17
|
Elemental
|
30
|
2.5
|
11.5
|
Deals ice damage
|
|
Warp
|
17
|
Enhancing
|
100
|
4
|
10
|
Transports you to your home point
|
|
Rasp
|
18
|
Elemental
|
25
|
2.5
|
10
|
Lowers Dexterity and takes HP
|
|
Waterga
|
19
|
Elemental
|
47
|
2.75
|
12.25
|
Deals water damage to area
|
|
Choke
|
20
|
Elemental
|
25
|
1.5
|
10
|
Lowers Vitality and takes HP
|
|
Ice Spikes
|
20
|
Enhancing
|
16
|
3
|
10
|
Ice defense that deals damage when you are hit
|
|
Sleep
|
20
|
Enfeeble
|
19
|
2.5
|
30
|
Puts enemy to sleep
|
|
Thunder
|
21
|
Elemental
|
37
|
3
|
13
|
Deals lightning damage
|
|
Frost
|
22
|
Elemental
|
25
|
2.5
|
10
|
Lowers agility and takes HP
|
|
Aeroga
|
23
|
Elemental
|
57
|
3
|
13.5
|
Deals wind damage to area
|
|
Poisonga
|
24
|
Enfeeble
|
44
|
2
|
10
|
Poisons area
|
|
Burn
|
24
|
Elemental
|
25
|
2.5
|
10
|
Lowers intelligences and takes HP
|
|
Aspir
|
25
|
Dark
|
10
|
3
|
60
|
Absorbs MP
|
|
Tractor
|
25
|
Dark
|
26
|
3
|
10
|
Pulls dead character to your spot
|
|
Stone II
|
26
|
Elemental
|
43
|
3.25
|
14.5
|
Deals earth damage
|
|
Drown
|
27
|
Elemental
|
25
|
2.5
|
10
|
Lowers strength and takes HP
|
|
Firaga
|
28
|
Elemental
|
71
|
3.5
|
15.25
|
Deals fire damage to area
|
|
Escape
|
29
|
Enhancing
|
125
|
15
|
60
|
Transports party outside of dungeon
|
|
Water II
|
30
|
Elemental
|
51
|
3.5
|
15.75
|
Deals water damage
|
|
Shock Spikes
|
30
|
Enhancing
|
24
|
3
|
10
|
Lightning defense that deals damage when you are hit
|
|
Blizzaga
|
32
|
Elemental
|
82
|
3.75
|
16.5
|
Deals ice damage to area
|
|
Aero II
|
34
|
Elemental
|
59
|
3.75
|
17
|
Deals wind damage
|
|
Bio II
|
35
|
Dark
|
66
|
1.5
|
5
|
Lowers attack and takes HP
|
|
Thundaga
|
36
|
Elemental
|
95
|
4
|
17.75
|
Deals lightning damage to area
|
|
Fire II
|
38
|
Elemental
|
68
|
4.25
|
18.5
|
Deals fire damage
|
|
Stonega II
|
40
|
Elemental
|
109
|
4.25
|
19
|
Deals stone damage to area
|
|
Warp II
|
40
|
Enhancing
|
150
|
5
|
10
|
Transports a member to home point
|
|
Sleep II
|
41
|
Enfeeble
|
| |