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Final Fantasy XI


Red Mage

 

The Red Mage is probably one of the most over looked jobs at the start.  People see it and say, yeah its nice that you can melee and cast spells.  But they see nothing that important about it and decide to go either Sword or Magic.  But then you reach level 41 and see all of sudden the Red Mage is the most important job to have in a party.  Everyone wants a Red Mage and you find yourself suddenly being plus aside for this halfway melee magic user that cannot make up its mind on which to be.  And you hear your friend laughing about how they are getting invites left and right now and you are smacking yourself saying I should have known.

 

Now a Red Mage is not for everyone, nor would we want a full party of Red Mages, things just would never get done.  They have no strength in melee, they can fight, but not damage deal and their Magic will never be the best as a Black Mage.  Though they can do some serious magic damage, they will find themselves outlast their enemies though.  Why is this, because of a little spell called “Refresh” the most redeeming quality and most highly covenanted spell of the Red Mage and makes them the most popular and demanded job in the game.  Red Mages’ Refresh allows for the MP to be regenerated at 3 MP per sec, meaning that Paladin’s can tank longer, Black Mages do not have to rest as much and White Mages have more than enough MP to heal the party.  Its important and the Red Mage is one of the important jobs to any successful party past 41.

 

Attributes

Hume

Elvaan

Tarutaru

Mithra

Galka

HP

28

30

24

28

33

MP

20

18

26

20

14

Strength

6

7

5

6

7

Dexterity

6

6

6

8

6

Vitality

6

7

6

6

8

Agility

6

5

7

7

6

Intelligence

7

6

9

7

7

Mind

7

8

7

7

7

Charisma

6

6

6

5

5

 Job Traits

Trait

Level

Description

Resist Petrify

10

Gives resistance to Petrification

Fast Cast

15

Quickens Casting

Magic Attack Bonus

20

Increases Magic Attack

Magic Defense Bonus

25

Increases Magic Defense

Resist Petrify

30

Gives resistance to Petrification

Clear Mind

31

Increases amount of MP recovered during healing

Fast Cast

35

Quickens Casting

Magic Attack Bonus

40

Increases Magic Attack

Magic Defense Bonus

45

Increases Magic Defense

Resist Petrify

50

Gives resistance to Petrification

Clear Mind

53

Increases amount of MP recovered during healing

Fast Cast

55

Quickens Casting

Resist Petrify

70

Gives resistance to Petrification

Clear Mind

75

Increases amount of MP recovered during healing

Job Abilities

Ability

Level

Time to Recast

Duration

Target

Description

Chainspell

1

2 hours

30 sec

Self

Reduces casting to almost zero

Convert

40

10 min

N/A

Self

Exchanges MP for HP

Magic Spells

Spell

Level

Magic Skill

MP

Cast Time (sec)

Recast Time (sec)

Description

Dia

1

Enfeebling

7

1

5

Deals light damage and lowers defense and slowly takes HP

Cure

3

Healing

8

2

5

Restores HP

Stone

4

Elemental

9

1.5

6.5

Deals earth elemental damage

Barstone

5

Enhancing

6

.5

10

Increases earth resistance

Poison

5

Enfeebling

5

1

5

Slowly takes HP

Paralyze

6

Enfeebling

6

3

10

Paralyzes enemy sometimes

Protect

7

Enhancing

9

1

5

Increases Defense

Barsleep

7

Enhancing

7

2.5

10

Increases resistance to sleep

Blind

8

Enfeebling

5

2

10

Lowers enemy’s accuracy

Barwater

9

Enhancing

6

.5

10

Increases water resistance

Water

9

Elemental

13

1.75

7.75

Deals water elemental damage

Barpoison

10

Enhancing

9

2.5

10

Increases resistance to poison

Bio

10

Dark

22

1.5

5

Weakens enemy’s attack and slowly takes HP

Bind

11

Enfeebling

8

2

40

Binds enemy to spot

Aquaveil

12

Enhancing

12

5

10

Reduces chances of spell interruption

Barparalyze

12

Enhancing

11

2.5

10

Increases resistance to paralyze

Slow

13

Enfeebling

15

2

20

Reduces attack speed of enemy

Baraero

13

Enhancing

6

.5

10

Increases wind elemental resistance

Cure II

14

Healing

24

2.25

5.5

Restores HP

Aero

14

Elemental

18

2

9

Deals wind elemental damage

Diaga

15

Enfeebling

12

1.5

6

Deals light damage to area, lowers defense and slowly takes HP

Deodorize

15

Enhancing

10

2

8

Become undetectable by smell

Enthunder

16

Enhancing

12

3

10

Enhances weapon with thunder element

Shell

17

Enhancing

18

1

5

Increases Magic Defense

Barfire

17

Enhancing

6

.5

10

Increases fire elemental resistance

Silence

18

Enfeebling

16

3

10

Mutes enemy to be unable to cast spells

Barblind

18

Enhancing

13

2.5

10

Increases resistance to blind

Enstone

18

Enhancing

12

3

10

Enhances weapon with earth element

Fire

19

Elemental

24

2.25

10.25

Deals fire elemental damage

Enaero

20

Enhancing

12

3

10

Enhances weapon with wind element

Sneak

20

Enhancing

12

3

10

Become undetectable by sound

Blaze Spikes

20

Enhancing

8

3

10

Fire elemental protection that deals damage when hit

Barblizzard

21

Enhancing

6

.5

10

Increases ice elemental resistance

Regen

21

Enhancing

15

4

12

Slowly restores HP (5HP)

Gravity

21

Enfeebling

24

1.5

60

Slows enemy movement

Enblizzard

22

Enhancing

12

3

10

Enhances weapon with ice element

Blink

23

Enhancing

20

6

10

Uses shadows to take damage for you

Barsilence

23