The Red Mage is probably one of the most over looked jobs at
the start. People see it and say, yeah
its nice that you can melee and cast spells.
But they see nothing that important about it and decide to go either
Sword or Magic. But then you reach
level 41 and see all of sudden the Red Mage is the most important job to have
in a party. Everyone wants a Red Mage
and you find yourself suddenly being plus aside for this halfway melee magic
user that cannot make up its mind on which to be. And you hear your friend laughing about how they are getting
invites left and right now and you are smacking yourself saying I should have
known.
Now a Red Mage is not for everyone, nor would we want a full
party of Red Mages, things just would never get done. They have no strength in melee, they can fight, but not damage
deal and their Magic will never be the best as a Black Mage. Though they can do some serious magic
damage, they will find themselves outlast their enemies though. Why is this, because of a little spell
called “Refresh” the most redeeming quality and most highly covenanted spell of
the Red Mage and makes them the most popular and demanded job in the game. Red Mages’ Refresh allows for the MP to be
regenerated at 3 MP per sec, meaning that Paladin’s can tank longer, Black
Mages do not have to rest as much and White Mages have more than enough MP to
heal the party. Its important and the
Red Mage is one of the important jobs to any successful party past 41.
|
Spell
|
Level
|
Magic Skill
|
MP
|
Cast Time (sec)
|
Recast Time (sec)
|
Description
|
|
Dia
|
1
|
Enfeebling
|
7
|
1
|
5
|
Deals light damage and lowers defense and slowly takes HP
|
|
Cure
|
3
|
Healing
|
8
|
2
|
5
|
Restores HP
|
|
Stone
|
4
|
Elemental
|
9
|
1.5
|
6.5
|
Deals earth elemental damage
|
|
Barstone
|
5
|
Enhancing
|
6
|
.5
|
10
|
Increases earth resistance
|
|
Poison
|
5
|
Enfeebling
|
5
|
1
|
5
|
Slowly takes HP
|
|
Paralyze
|
6
|
Enfeebling
|
6
|
3
|
10
|
Paralyzes enemy sometimes
|
|
Protect
|
7
|
Enhancing
|
9
|
1
|
5
|
Increases Defense
|
|
Barsleep
|
7
|
Enhancing
|
7
|
2.5
|
10
|
Increases resistance to sleep
|
|
Blind
|
8
|
Enfeebling
|
5
|
2
|
10
|
Lowers enemy’s accuracy
|
|
Barwater
|
9
|
Enhancing
|
6
|
.5
|
10
|
Increases water resistance
|
|
Water
|
9
|
Elemental
|
13
|
1.75
|
7.75
|
Deals water elemental damage
|
|
Barpoison
|
10
|
Enhancing
|
9
|
2.5
|
10
|
Increases resistance to poison
|
|
Bio
|
10
|
Dark
|
22
|
1.5
|
5
|
Weakens enemy’s attack and slowly takes HP
|
|
Bind
|
11
|
Enfeebling
|
8
|
2
|
40
|
Binds enemy to spot
|
|
Aquaveil
|
12
|
Enhancing
|
12
|
5
|
10
|
Reduces chances of spell interruption
|
|
Barparalyze
|
12
|
Enhancing
|
11
|
2.5
|
10
|
Increases resistance to paralyze
|
|
Slow
|
13
|
Enfeebling
|
15
|
2
|
20
|
Reduces attack speed of enemy
|
|
Baraero
|
13
|
Enhancing
|
6
|
.5
|
10
|
Increases wind elemental resistance
|
|
Cure II
|
14
|
Healing
|
24
|
2.25
|
5.5
|
Restores HP
|
|
Aero
|
14
|
Elemental
|
18
|
2
|
9
|
Deals wind elemental damage
|
|
Diaga
|
15
|
Enfeebling
|
12
|
1.5
|
6
|
Deals light damage to area, lowers defense and slowly
takes HP
|
|
Deodorize
|
15
|
Enhancing
|
10
|
2
|
8
|
Become undetectable by smell
|
|
Enthunder
|
16
|
Enhancing
|
12
|
3
|
10
|
Enhances weapon with thunder element
|
|
Shell
|
17
|
Enhancing
|
18
|
1
|
5
|
Increases Magic Defense
|
|
Barfire
|
17
|
Enhancing
|
6
|
.5
|
10
|
Increases fire elemental resistance
|
|
Silence
|
18
|
Enfeebling
|
16
|
3
|
10
|
Mutes enemy to be unable to cast spells
|
|
Barblind
|
18
|
Enhancing
|
13
|
2.5
|
10
|
Increases resistance to blind
|
|
Enstone
|
18
|
Enhancing
|
12
|
3
|
10
|
Enhances weapon with earth element
|
|
Fire
|
19
|
Elemental
|
24
|
2.25
|
10.25
|
Deals fire elemental damage
|
|
Enaero
|
20
|
Enhancing
|
12
|
3
|
10
|
Enhances weapon with wind element
|
|
Sneak
|
20
|
Enhancing
|
12
|
3
|
10
|
Become undetectable by sound
|
|
Blaze Spikes
|
20
|
Enhancing
|
8
|
3
|
10
|
Fire elemental protection that deals damage when hit
|
|
Barblizzard
|
21
|
Enhancing
|
6
|
.5
|
10
|
Increases ice elemental resistance
|
|
Regen
|
21
|
Enhancing
|
15
|
4
|
12
|
Slowly restores HP (5HP)
|
|
Gravity
|
21
|
Enfeebling
|
24
|
1.5
|
60
|
Slows enemy movement
|
|
Enblizzard
|
22
|
Enhancing
|
12
|
3
|
10
|
Enhances weapon with ice element
|
|
Blink
|
23
|
Enhancing
|
20
|
6
|
10
|
Uses shadows to take damage for you
|
|
Barsilence
|
23
|
|