Final Fantasy XI
White Mage
The White Mage is the backbone of all parties and what most
consider what they build a party around, that and a Red Mage. But a White Mage job is never done and
always in need. As a holy mage of faith
and selfless devotion to their call, the White Mage is blessed with a massive
list of divine spells that serve to protect and aid their allies and other
people. The White Mage’s most important
job is healing above all else, without HP the tank will fall and so will the
party shortly after.
The White Mage is a careful job and a balancing act that
must be watched and played carefully because monster hate to see their prey
regaining their health and will see to it that it stops if it becomes too great
annoyance to them. There are a lot of
factors to keep in mind and tactics to use in parties as a White Mage.
|
Attribute
|
Hume
|
Elvaan
|
Tarutaru
|
Mithra
|
Galka
|
|
HP
|
27
|
29
|
23
|
27
|
32
|
|
MP
|
22
|
20
|
228
|
22
|
16
|
|
Strength
|
6
|
7
|
5
|
6
|
7
|
|
Dexterity
|
5
|
5
|
5
|
7
|
5
|
|
Vitality
|
6
|
7
|
6
|
6
|
8
|
|
Agility
|
6
|
5
|
7
|
7
|
6
|
|
Intelligence
|
6
|
5
|
8
|
6
|
6
|
|
Mind
|
8
|
9
|
8
|
8
|
8
|
|
Charisma
|
7
|
7
|
7
|
6
|
6
|
Job Abilities
|
Ability
|
Level
|
Wait to Recast
|
Duration
|
Target
|
Description
|
|
Benediction
|
1
|
2 hours
|
N/A
|
Party
|
Members get full HP Cure in AoE
|
|
Divine Seal
|
15
|
15 Min
|
N/A
|
Self
|
Next Cure Spell is Doubled
|
Job Traits
|
Trait
|
Level
|
Description
|
|
Magic Defense Bonus
|
10
|
Increases Magic Defense
|
|
Clear Mind
|
20
|
Increases MP recovered during Healing
|
|
Auto Regen
|
25
|
Gains Regen Affect (1 HP)
|
|
Magic Defense Bonus
|
30
|
Increases Magic Defense
|
|
Clear Mind
|
35
|
Increases MP recovered during Healing
|
|
Magic Defense Bonus
|
50
|
Increases Magic Defense
|
|
Clear Mind
|
50
|
Increases MP recovered during Healing
|
|
Clear Mind
|
65
|
Increases MP recovered during Healing
|
|
Magic Defense Bonus
|
70
|
Increases Magic Defense
|
Magic Spells
|
Spell Name
|
Level
|
Magic Skill
|
MP
|
Cast Time (sec)
|
Wait to Recast (sec)
|
Description
|
|
Cure
|
1
|
Healing
|
8
|
2
|
5
|
Restores ~30 HP
|
|
Dia
|
3
|
Enfeebling
|
7
|
1
|
5
|
Deals light damage, lowers defense and slowly takes HP
|
|
Paralyze
|
4
|
Enfeebling
|
6
|
3
|
10
|
Paralyzes target
|
|
Banish
|
5
|
Divine
|
18
|
4
|
20
|
Deals light damage to enemy
|
|
Barstona
|
5
|
Enhancing
|
12
|
.5
|
10
|
Strengthens party against earth
|
|
Poisona
|
6
|
Healing
|
8
|
1
|
5
|
Removes Poison
|
|
Protect
|
7
|
Enhancing
|
9
|
1
|
5
|
Increases Defense
|
|
Protectra
|
7
|
Enhancing
|
9
|
3
|
15
|
Protect cast on party
|
|
Barsleepra
|
7
|
Enhancing
|
14
|
5
|
10
|
Strengthens party against sleep
|
|
Paralyna
|
9
|
Healing
|
12
|
1
|
5
|
Removes Paralyze
|
|
Barwatera
|
9
|
Enhancing
|
12
|
.5
|
10
|
Strengthens party against water
|
|
Aquaveil
|
10
|
Enhancing
|
12
|
5
|
10
|
Reduces chances of spell interruption
|
|
Barpoisona
|
10
|
Enhancing
|
18
|
5
|
10
|
Strengthens party against poison
|
|
Cure II
|
11
|
Healing
|
24
|
2.25
|
5.5
|
Restores ~90 HP
|
|
Barparalyzra
|
12
|
Enhancing
|
22
|
|
10
|
Strengthens party against paralyze
|
|
Slow
|
13
|
Enfeebling
|
15
|
2
|
20
|
Slows attack speed of enemy
|
|
Baraera
|
13
|
Enhancing
|
12
|
.5
|
10
|
Strengthens party against wind
|
|
Blindna
|
14
|
Healing
|
16
|
3
|
10
|
Removes Blind
|
|
Banishga
|
15
|
Divine
|
115
|
5
|
30
|
Deals light damage to area
|
|
Silence
|
15
|
Enfeebling
|
16
|
3
|
10
|
Prevents enemy from casting
|
|
Deodorize
|
15
|
Enhancing
|
10
|
2
|
8
|
Enemys detecting from smell will not agro
|
|
Curaga
|
16
|
Healing
|
60
|
4.5
|
10
|
Restores HP of party
|
|
Shell
|
17
|
Enhancing
|
18
|
1
|
5
|
Increases Magic Defense
|
|
Shellra
|
17
|
Enhancing
|
18
|
3
|
15
|
Shell cast on party
|
|
Barfira
|
17
|
Enhancing
|
12
|
.5
|
10
|
Strengthens party against fire
|
|
Diaga
|
18
|
Enfeebling
|
12
|
1.5
|
6
|
Dia cast on area
|
|
Barblindra
|
18
|
Enhancing
|
26
|
5
|
10
|
Strengthens party against blind
|
|
Silena
|
19
|
Healing
|
24
|
1
|
5
|
Removes Silence
|
|
Blink
|
19
|
Enhancing
|
20
|
6
|
10
|
Creates shadows that take damage for you
|
|
Sneak
|
20
|
Enhancing
|
12
|
3
|
10
|
Enemies detecting by sound will not agro you
|
|
Cure III
|
21
|
Healing
|
46
|
2.5
|
6
|
Restores ~180 HP
|
|
Barblizzara
|
21
|
Enhancing
|
12
|
.5
|
10
|
Strengthens party against ice
|
|
Regen
|
21
|
Enhancing
|
15
|
4
|
12
|
Slowly regain HP (5 HP per)
|
|
Barsilencera
|
23
|
Enhancing
|
30
|
5
|
10
|
Strengthens party against silence
|
|
Raise
|
25
|
Healing
|
150
|
15
|
60
|
Revives character and returns 25% of lost exp
|
|
Barthundra
|
25
|
Enhancing
|
12
|
.5
|
10
|
Strengthens party against lightning
|
|
Invisible
|
25
|
Enhancing
|
15
|
3
|
10
|
Enemies detecting by sight will not agro you
|
|
Protect II
|
27
|
Enhancing
|
28
|
1.25
|
5.25
|
Increases defense
|
|
Protectra II
|
27
|
Enhancing
|
28
|
3.75
|
16
|
Protect II on party members
|
|
Stoneskin
|
28
|
Enhancing
|
29
|
| |