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Final Fantasy XI


White Mage

 

The White Mage is the backbone of all parties and what most consider what they build a party around, that and a Red Mage.  But a White Mage job is never done and always in need.  As a holy mage of faith and selfless devotion to their call, the White Mage is blessed with a massive list of divine spells that serve to protect and aid their allies and other people.  The White Mage’s most important job is healing above all else, without HP the tank will fall and so will the party shortly after.

 

The White Mage is a careful job and a balancing act that must be watched and played carefully because monster hate to see their prey regaining their health and will see to it that it stops if it becomes too great annoyance to them.  There are a lot of factors to keep in mind and tactics to use in parties as a White Mage.

 

Attribute

Hume

Elvaan

Tarutaru

Mithra

Galka

HP

27

29

23

27

32

MP

22

20

228

22

16

Strength

6

7

5

6

7

Dexterity

5

5

5

7

5

Vitality

6

7

6

6

8

Agility

6

5

7

7

6

Intelligence

6

5

8

6

6

Mind

8

9

8

8

8

Charisma

7

7

7

6

6

 

Job Abilities

Ability

Level

Wait to Recast

Duration

Target

Description

Benediction

1

2 hours

N/A

Party

Members get full HP Cure in AoE

Divine Seal

15

15 Min

N/A

Self

Next Cure Spell is Doubled

 

Job Traits

Trait

Level

Description

Magic Defense Bonus

10

Increases Magic Defense

Clear Mind

20

Increases MP recovered during Healing

Auto Regen

25

Gains Regen Affect (1 HP)

Magic Defense Bonus

30

Increases Magic Defense

Clear Mind

35

Increases MP recovered during Healing

Magic Defense Bonus

50

Increases Magic Defense

Clear Mind

50

Increases MP recovered during Healing

Clear Mind

65

Increases MP recovered during Healing

Magic Defense Bonus

70

Increases Magic Defense

 

Magic Spells

Spell Name

Level

Magic Skill

MP

Cast Time (sec)

Wait to Recast (sec)

Description

Cure

1

Healing

8

2

5

Restores ~30 HP

Dia

3

Enfeebling

7

1

5

Deals light damage, lowers defense and slowly takes HP

Paralyze

4

Enfeebling

6

3

10

Paralyzes target

Banish

5

Divine

18

4

20

Deals light damage to enemy

Barstona

5

Enhancing

12

.5

10

Strengthens party against earth

Poisona

6

Healing

8

1

5

Removes Poison

Protect

7

Enhancing

9

1

5

Increases Defense

Protectra

7

Enhancing

9

3

15

Protect cast on party

Barsleepra

7

Enhancing

14

5

10

Strengthens party against sleep

Paralyna

9

Healing

12

1

5

Removes Paralyze

Barwatera

9

Enhancing

12

.5

10

Strengthens party against water

Aquaveil

10

Enhancing

12

5

10

Reduces chances of spell interruption

Barpoisona

10

Enhancing

18

5

10

Strengthens party against poison

Cure II

11

Healing

24

2.25

5.5

Restores ~90 HP

Barparalyzra

12

Enhancing

22

 

10

Strengthens party against paralyze

Slow

13

Enfeebling

15

2

20

Slows attack speed of enemy

Baraera

13

Enhancing

12

.5

10

Strengthens party against wind

Blindna

14

Healing

16

3

10

Removes Blind

Banishga

15

Divine

115

5

30

Deals light damage to area

Silence

15

Enfeebling

16

3

10

Prevents enemy from casting

Deodorize

15

Enhancing

10

2

8

Enemys detecting from smell will not agro

Curaga

16

Healing

60

4.5

10

Restores HP of party

Shell

17

Enhancing

18

1

5

Increases Magic Defense

Shellra

17

Enhancing

18

3

15

Shell cast on party

Barfira

17

Enhancing

12

.5

10

Strengthens party against fire

Diaga

18

Enfeebling

12

1.5

6

Dia cast on area

Barblindra

18

Enhancing

26

5

10

Strengthens party against blind

Silena

19

Healing

24

1

5

Removes Silence

Blink

19

Enhancing

20

6

10

Creates shadows that take damage for you

Sneak

20

Enhancing

12

3

10

Enemies detecting by sound will not agro you

Cure III

21

Healing

46

2.5

6

Restores ~180 HP

Barblizzara

21

Enhancing

12

.5

10

Strengthens party against ice

Regen

21

Enhancing

15

4

12

Slowly regain HP (5 HP per)

Barsilencera

23

Enhancing

30

5

10

Strengthens party against silence

Raise

25

Healing

150

15

60

Revives character and returns 25% of lost exp

Barthundra

25

Enhancing

12

.5

10

Strengthens party against lightning

Invisible

25

Enhancing

15

3

10

Enemies detecting by sight will not agro you

Protect II

27

Enhancing

28

1.25

5.25

Increases defense

Protectra II

27

Enhancing

28

3.75

16

Protect II on party members

Stoneskin

28

Enhancing

29