Final Fantasy XI
Galka
Race: Galka
Home Nation: Republic of Bastok
(minority population)
Strengths: Highest Hitpoints and
Vitality of any race.
Weaknesses: Lowest MP of any race; Below
Average Charisma, Agility and Intelligence
Detailed Information
Galka are hulking humanoids with tremendous
physiques - each one is a towering wall of muscle with a disproportionately
small head and lizard-like tail. Because of their unique methods of
reproduction, there are no Galka females (all Galka are male).
Though Galka may at first appear to be powerful but brainless warrior types,
they are in fact a versatile race with surprisingly well balanced ability
scores. Because of their high Strength and Vitality, Galka make outstanding
close combat fighters. They are best suited for the Monk and Warrior jobs,
though their innate Dexterity and Agility make the Thief a viable choice as
well.
One advantage that Galka possess is their ability to eat substances that other
races find inedible. There are some foods can only be consumed by members of the
Galka race (in particular, certain meats taken from the bodies of slain
creatures. These meats usually raise Strength and drop Intelligence, the effect
of which last about one hour in real time / one day in Vana 'diel time).
If Galka choose to start their character in the
Republic of Bastok they will receive a status-up ring (+3 HP, +1 Vitality, +1
Dexterity).
Jobs and Starting Statistics
Remember that you can (and probably will) switch jobs many times while your
character advances. The thing that remains constant is your choice of race. It
is therefore important to consider the basic fundamentals of your race choice.
Final Fantasy XI does not let you assign ability scores upon character creation.
Instead, ability scores are modified by your choice of main job and sub job (if
you switch either your main or sub job, it will alter your core statistics based
on the levels of your skills in that job). As your job level increases, so do
your ability scores.
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